Second Wave is as you might expect from the title, about a second Martian invasion of Earth.
The story is set in modern times and while I am sure it was not intentional, reads like something
of a companion piece to the Steven Spielberg movie, so if you enjoyed that, it is likely you will
also enjoy Second Wave.
As in Spielberg's movie, the hero of Second Wave is an average Joe. When first we meet Miles,
he has no greater worry in life than figuring a way to fix the washing machine and avoid a call-out
charge, but all that is about to change. At this point, the story evokes another movie, namely
Independence Day, as Miles and his wife watch out of their kitchen window as the street suddenly
goes berserk, with neighbours rushing to and fro in a panic. "The Martians have landed" cries a
neighbour and runs for the hills, leaving Miles and his wife standing alone and perplexed, but only
a for a moment. Next thing a blazing fire truck has tumbled from the sky and exploded on their
lawn. Suddenly it is very clear that things are going terribly wrong.
By the end of the first issue, Miles has lost his wife and been caught up in a furious battle
between troops and a Martian War Machine, but just as in the original novel, the Martians are
laid low by germs. The first wave is thus wrapped up in the first issue, but in the final panel,
a Second Wave is seen to be landing and as becomes clear in future issues, this one is much
more successful.
I ought to say now that I have missed a couple of issues of this series, since the copyright
on the name War of the Worlds is somewhat tangled here in the UK, and hence the comic cannot
be officially imported. This review therefore rejoins the action with issue 4 and therefore
any further comments should be read with this caveat in mind. By now Miles has shrugged off
his mild and meek image and is leading a small band of survivors who are out in the countryside
dodging Martians. The most noticeable thing about the series seems to be that the invaders are
secondary to the main intent of the story, which is to show us what might happen to ordinary
people in an extraordinary situation. Between issue 4 and 5, there are no significant scenes
involving Martians. Instead our heroes discover that local law enforcement has adopted some
novel and unpleasant methods of keeping the peace in post invasion America.
There is a lot to recommend in Second Wave. The art by the enigmatically named Chee (beautifully
coloured in issue 1 and black and white thereafter) is quite arresting at times, though
characters sometimes appear a little too posed and lifeless for my taste. I particularly
enjoyed the lovely touch of a derelict War Machine from the first wave that has graffiti
on it. The machines themselves have a somewhat Cockroach like look to them, and in another
charming little touch are described by a young girl (investigating a derelict) as feeling
like a Cat's tongue. We also learn that America has at least three competing Presidents and
one state has seceded from the union. These little details by writer Michael Alan Nelson
really make the story and will certainly keep me looking for more issues, but I'm less
taken with the heavy human-interest approach. Any old disaster (flood, pestilence, zombies)
can serve as the catalyst for this sort of story telling, and while there is a thread of
mystery running through the story as to the intentions of the Martians, I think a War Of
The Worlds comic really needs to deal first and foremost with the physical fight against
the invaders and otherwise risks starting to read like Melrose Place: The War of the World
Years. Second Wave wants to be careful it doesn't fall into that trap.
Support this website
If you found this website interesting and useful, please
consider supporting it by making a purchase from Amazon. You don't have to do it
now, but if you bookmark this page, then shop with Amazon below, I'll receive
a small commission on each sale.
The League Of Extraordinary Gentlemen. A bold reworking of the story and a masterclass in the power of Comic Book writing from Alan Moore and Kevin O'Neill.